But Jordan was special for any generation, and his team's were always good anyways.However, beginning in the 1990's, the league began focusing on a new crop of players, coinciding with Jordan's absence from the league, and Iverson was the new centerpiece of the league's push to promote players over teams.This marketing idea is flawed by its shortsightedness. Free and Adrian Dantley.He was acuriosity, a scorer, a talent and likely Hall of Famer.But was he a winnerIf you look at Iverson's career, the answer doesn't appear to be yes.In the year before Iverson was drafted by Philadelphia, the 76'ers were 18-64. In his first year, they improved only four games. In fact, they only made the playoffs once they secured Larry Brown as their head coach.In Iverson's 10 full seasons in Philly, the 76'ers made the playoffs six times, and only made it out of the first round four of those six times. Therefore, 60 of his career in Philly his team did not even make it to the second round of the playoffs.The one season that Iverson reached the NBA Finals he played brilliantly. He was motivated by the fact that Philly had tried to trade him in theoff season (ironically to Detroit), and he was eager to prove them wrong. He responded with an MVP season.But that season was certainly the outlier in his career, and in the first full year without Iverson, Philly improved from 38-44 in their last year with A.I., to 40-42 and made the playoffs.Conversely, Iverson's new team, the Denver Nuggets, did not see a marked improvement with Iverson's arrival, continuing to lose in the first round of the playoffs.However, when Iverson was traded to Detroit, the real story emerges. Denver went from the West's first round punching bag to a team that was two games away from the NBA Finals.On theflip side, Detroit went from a 59 win team that had reached the Eastern Conference Finals in six straight years, to a sub-.500 team that lost in the first round in a four game massacre versus Cleveland.Obviously, there are always other factors at work. But the fact remains that for all of his individual success, Iverson has never won an NBA Championship.Standing here at what most likely is the end of his NBA career, the fact remains that Iverson represents the face of the "Me-First" generation of the NBA. 
He is essentially a cautionary tale of what happens when individual greed trumps the collective good of the team.And those left behind are forced to face the truth of what his absence means for the future of the league...Addition by subtraction. . DUBLIN, Ireland(Business Wire)Research and Markets( http://) hasannounced the addition of the "China's Video Game Industry Annual Review &Five-Year Forecast Report" report to their offering. Comprehensive review of 2007 and forecast of 2008-2012 for the market size bysegment of China's video game industry. This includes data and analysis ononline games, offline games, console and handheld games and hardware, outsourceddevelopment, regulations, sales and marketing, distribution, retail, online gameoperators, gamers, and Internet cafes. China's 46 million gamers spent $1.7 billion on online games in 2007, up 71from 2006.

Advanced casual and casual online games made up 21 of the total, andnew flash-based casual versions of popular MMO and RTS games demonstrated thehardcore gamers' appetite to play casual games along with subscription MMOs.Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012,for a 29 compound annual growth rate in the five-year period. "China's spending on games is up thanks to their booming economy," said LisaCosmas Hanson. "14 million hardcore Chinese gamers play online games more than22 hours per week. They play online, LAN, and single-player offline PC games inChina's 185,000 Internet cafés and increasingly on their PCs at home, thanks tofalling prices and higher disposable income." According to the 6th Annual Review & Forecast Report, part of an annualsubscription of reports for publishers, hardware makers, service providers, andinvestors who need to understand China's fast-moving video game industry, gamersare buying consoles with their disposable income as well.
"In spite of theregulation that has banned the sale of game consoles in China since the year2000, gamers are flocking to stores that sell illegally imported Wii, Xbox 60,PS3 and PS2 machines to take part in the excitement of console gaming," saidHanson. "While these consoles are expensive for the average Chinese consumer,gamers are willing to spend money on them to supplement their online gamingexperience, and unit sales hit 2.48 million units in 2007, up 75 over 2006." Piracy remains an issue for packaged software via digital downloads andcounterfeit copies of games, but legitimate sales of packaged offline PC gamessurged 56 in 2007, over 2006. Chinese gamers are showing that they like to buythe legitimate copies to ensure quality and to get customer support. The 2008 Annual Review & Forecast Report on China's Video Game Industry is athorough review and forecast of the 2007-2012 PC online, PC offline, console,handheld games and hardware market. Based on 75,000 points of data in 10 Chinesecities in March 2008, the study provides one of the largest and mostcomprehensive sources of information on gamers, Internet cafés, regulations,online game operators, games, hardware, distribution, retail, outsourceddevelopment, and important trends in supply and demand. HONG KONG, Jan 13 (Reuters) - Hong Kong shares will open 0.3percent lower on its sixth straight day of losses on Tuesday asprofit worries hound stocks across the board while slumping oilprices drag down commodity counters. The China Enterprises Index of top locally listed mainlandChinese firms .HSCE will open down 0.6 percent at 7,264.78.
